It's fun, more than aggravating, but it's also fun to point out how aggravating it is, and after everyone has their dudes on the board, it gets meaner and therefore more fun. Personally, I like these sorts of games with different colors that all look the same and definite rules with lots of possibilities-- probably because one of the first games I ever played was Parcheesi, which is similar.
Aggravation is a quick game, and can be played with up to six players, which makes it more fun.
Nuclear War is one of those weird topical games that came out back in the Cold War-- toward the end when it was starting to be a joke, I guess. Basically, you have bombs and you have delivery systems, and the goal is to wipe out all your opponents' populations. No one knows what your population is-- that's determined by random card-passing at the beginning-- and no one knows what bombs and rockets / planes / space platforms you have. There are secrets that come to the fore as you replace spent cards, and some of them are against you, and all of them means someone is losing population in any number of ways-- defection, plague, rebellion, mysterious vanishings. There's even something that allows a virus to keep wiping out everyone until the one card that can stop it is played, and something that brings dead people back to your hand as zombies.
We declared ourselves to be random small nations and made up the story as it went-- when the only thing in a missile was propoganda, we said they were getting showered in leaflets; when bombs went off without missiles, we said there was testing or accidents; when there were only missiles, we said the people were getting desperate and were loading the rockets inside eachother in a last-ditch effort.
Again, a fun, quick game, and not terribly hard or terribly complex-- and you get to nuke your friends! Not politically correct, socially insensitive, very low-budget, and fun because it's so obvious, if you can find this beastie, I say go for it.
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